Welcome to the Wirral Learning Grid School Curriculum Portal
>> WLG Homepage
<< Previous Page
A-Z of Categories
Primary Places - School Consultations
Secondary Places - School Consultations
Learning Resources
School Admissions Information
School Catchment Area Finder
School Contact Details
School Websites
Student Support - Financial Information
Information for Governors
Information for Parents
Websites for Parents and Children
Come and teach in Wirral - Teacher Recruitment
Professional Excellence Centre
Schools Library Service
Safe Image Searching for Teachers & Pupils
Picture Bank
Website Design Service
Glossary of ICT Terms
Accessibility
Management Documents
Education & Government Websites
School Effectiveness Data
(School Login)
School Effectiveness Data
(LA Login)
Wirral Data Portal
Children and Young People's Dept Intranet
iWiSch (Intranet)
<< Previous Page

RSS Feed Subscribe to our RSS feed
Menu spacer



Calculations

Extend understanding of the operations of addition and subtraction.
Use and begin to read the related vocabulary.Use the +, - and = signs to record mental additions and subtractions in a number sentence, and recognise the use of a symbol such as n or s to stand for an unknown number.Recognise that addition can be done in any order, but not subtraction: for example, 3 + 21 = 21 + 3, but 21 - 3 3 - 21. (p.25-29)

 Missing number algorithm

Level 2: Allows fun addition game involving doubles and single numbers to calculate addition statements

 

Grid ClubNumber Cruncher Level One

BBC Numbertime ‘Dartboard'

Understand that more than two numbers can be added.
Begin to add three single-digit numbers mentally (totals up to about 20) or three two-digit numbers with the help of apparatus (totals up to 100). (p.27)
        

Know by heart:
all addition and subtraction facts for each number to at least 10
;
all pairs of numbers with a total of 20 (e.g. 13 + 7, 6 + 14);
all pairs of multiples of 10 with a total of 100 (e.g. 30 + 70). (p.31)
Number bonds - to 5, 10, 100 or set your own. Ambleside:
NumberBond Machines
Similar to a Target Board, finding pairs of numbers totalling given number PrimaryGames
Speed Grid Challenge
Supports the teaching of number, allows comparison of two numbers in a visual manner

Standards Site
ITP ‘Difference'


Use knowledge that addition can be done in any order to do mental calculations more efficiently. For example:
put the larger number first and count on in tens or ones;
add three small numbers by putting the largest number firstand/or find a pair totalling 10;
partition into '5 and a bit' when adding 6, 7, 8 or 9, then recombine (e.g. 16 + 8 = 15 + 1 + 5 + 3 = 20 + 4 = 24);
partition additions into tens and units, then recombine. (p.33)

Interactive snakes and ladders game. One player option allows use with whole class. Great opportunity for effective questioning.

Game 2: Screen showing 10 butterflies, x fly away, how many remain. Grid partitioned into five and a bit

Game 3: Domino showing five plus x to make a total
   

BBC Numbertime
‘Snakes and Ladders'



Count Me In
Game 2



Game 3

Find a small difference by counting up from the smaller to the larger number (e.g. 42 - 39). (p.33)   

Interactive numberline, changeable min/max, illustrates finding the difference of two numbers both on the number line and also through algorithm

Comparison of numbers through counters then an animation to reflect the comparison of these numbers on a number line
  

Standards Site
ITP ‘Number Line'

 

 

Standards Site
ITP ‘Difference'

Identify near doubles, using doubles already known(e.g. 8 + 9, 40 + 41). (p.33)      
Add/subtract 9 or 11: add/subtract 10 and adjust by 1.Begin to add/subtract 19 or 21: add/subtract 20 and adjust by 1. (p.35) Interactive number square, allows change of number of columns and start number Standards Site
ITP ‘Number Grid'
Use patterns of similar calculations. (p.35)      
State the subtraction corresponding to a given addition, and vice versa. (p.35)      
Use known number facts and place value to add/subtract mentally. (p.37,39)      
Bridge through 10 or 20, then adjust. (p.41)           


Understand the operation of multiplication as repeated addition or as describing an array, and begin to understand division as grouping (repeated subtraction) or sharing.Use and begin to read the related vocabulary.
Use the ×, ÷ and = signs to record mental calculations in a number sentence, and recognise the use of a symbol such as n or s to stand for an unknown number. (p.47,49)
  

Excellent modelling of division through grouping. Through effective questioning can model process form physically sorting objects to informal recording of grouping on a number line.

Game 4: Children calculate total number of counters from partially covered array of counters
Standards Site
Grouping

Count Me In
Game 4: Arrays

Know and use halving as the inverse of doubling. (p.47,49) Interactive function machine   From the turquoise box or from:
Turquoise Box ‘Function Machine'
  


Know by heart:multiplication facts for the 2 and 10 times-tables;
doubles of all number to 10 and the corresponding halves.
Begin to know:multiplication facts for the 5 times-table. (p.53)
Fun activity to find doubles of numbers up to 10

BBC Numbertime ‘Dartboard'

Derive quickly:
division facts corresponding to the 2 and 10 times-tables;
doubles of all numbers to at least 15 (e.g. 11 + 11 or 11 × 2);
doubles of multiples of 5 to 50 (e.g. 20 × 2 or 35 × 2);
halves of multiples of 10 to 100 (e.g. half of 70). (p.53)
      

Use known number facts and place value to carry out mentally simple multiplications and divisions. (p.57)       

Repeat addition in a different order. (p.59)       
Check with an equivalent calculation. (p.59)           

Back

 

Did you know, if you are a registered user, you can add links to your favourite Wirral Learning Grid pages?

 

© Copyright 2009, Children & Young People's Department, Wirral Council.
Please read our Disclaimer/Copyright Information. Please contact us by using our Online Feedback Form.

This page was last updated on Wednesday, 22 December, 2004