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Numbers and The Number System

Say the number names in order to at least 100, from and back to zero. (p.3)  Interactive number square, allows change of number of columns and start number.  Standards Site ITP 'Number Grid'
Count reliably up to 100 objects by grouping them: for example, in tens, then in fives or twos. (p.3) Interactive bead string. Standards Site
ITP Count on and back
Describe and extend simple number sequences:count on or back in ones or tens, starting from any two-digit number;
count in hundreds from and back to zero;count on in twos from and back to zero or any small number, and recognise odd and even numbers to at least 30;count on in steps of 3, 4 or 5 to at least 30, from and back to zero, then from and back to any given small number. (p.3,5,7)
Counting in any steps, from any number! Use negative increment for counting backwards. Ambleside: 'Supersequencer'
Allows the creation of 'stacks' of moveable cards: consecutive numbers and multiples Standards Site
ITP 20 cards
Interactive number square, allows change of number of columns and start number. Standards Site
'Number Grid'
Positioning numbers on an empty 100 squareUseful for highlighting numbers PrimaryGames
Hundred square and/or empty 100 square with 'splats' as highlights. Useful for highlighting numbers. PrimaryGames
'Splat Squares'
Swinging Ted, counting in ones, identifying odd and even numbers PrimaryResources
Swinging Ted
Begin to recognise two-digit multiples of 2, 5 or 10. (p.7)
Activity allowing practice of recognition of chosen multiples. Short starter or short individual practice Grid Club
Alien Tables

Allows the creation of 'stacks' of moveable cards: consecutive numbers and multiples     
Allows sorting of integers into multiples of 5 and 10; 5, 10 and 100; 2, 5, 10 and 100 Turquoise Box
'Multiple Machine'

Orange Triangle 8-15 Place value and ordering

Read and write whole numbers to at least 100 in figures and words. (p.9) Read and write whole numbers to at least 100 in figures and words. (p.9) PrimaryResources
NumberBoard2
Know what each digit in a two-digit number represents, including 0 as a place holder, and partition two-digit numbers into a multiple of ten and ones (TU). (p.9)
Place value chart and arrow cards/ pointer cards used for partitioning numbers

PrimaryResources NumberBoard2

Place value cards used for partitioning numbers and also looking at the value of each number

Standards Site
ITP Place Value Cards

Use and begin to read the vocabulary of comparing and ordering numbers, including ordinal numbers to 100.
Use the = sign to represent equality.
Compare two given two-digit numbers, say which is more or less, and give a number which lies between them. (p.11)
Allows the creation of ‘stacks' of moveable cards: consecutive numbers and multiples

Interactive number line, changeable min/max, illustrates finding difference of two numbers both on the numberline and also through algorithm

Standards Site
ITP 20 cards

 

Numeracy.org.uk
ITP Number Line

Say the number that is 1 or 10 more or less than any given two-digit number. (p.13)
Positioning numbers on an empty 100 square PrimaryGames
Hundred square and/or empty 100 square with 'splats' as highlights PrimaryGames
Splat Square
Order whole numbers to at least 100, and position them on a number line and 100 square. (p.15)
Positioning numbers on an empty 100 squareRequires solid understanding of the 100 square PrimaryGames
Give the dog a bone
Hundred square and/or empty 100 square with 'splats' as highlights Primary Games
Splat Square
Ordering number cards and identifying one more, one less. Very similar to maths intervention type activities. Count Me In
Game One
Positioning numbers on an interactive 100 square. BBC Numbertime
Identifying numbers on a 100 square. Illustrates the 100 squares in different orientations. (Click start to change the orientation) Turquoise Box
'Monty'

Use and begin to read the vocabulary of estimation and approximation; give a sensible estimate of at least 50 objects. (p.17)         
Round numbers less than 100 to the nearest 10. (p.19)                

Begin to recognise and find one half and one quarter of shapes and small numbers of objects.Begin to recognise that two halves or four quarters make one whole and that two quarters and one half are equivalent. (p.21,23)             


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This page was last updated on Wednesday, 22 December, 2004