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Solving Problems

Choose and use appropriate operations and efficient calculation strategies (e.g. mental, mental with jottings) to solve problems.(For examples see pages 62-71.) (p.61)     

Solve mathematical problems or puzzles, recognise simple patterns and relationships, generalise and predict. Suggest extensions by asking 'What if?' or 'What could I try next?' (p.63) Turquoise Box
‘Unit the Robot'
From the turquoise Box
Investigate a general statement about familiar numbers or shapes by finding examples that satisfy it. (p.65)       
Explain how a problem was solved orally and, where appropriate, in writing. (p.65)        

Use mental addition and subtraction, simple multiplication and division, to solve simple word problems involving numbers in 'real life', money or measures, using one or two steps.
Explain how the problem was solved. (p.67,69,71)
 Dragable coins using variety of back drops. Please note: no £2 coin and coins may appear dark on screen

Strategy game, initially for whole class teaching
PrimaryResources
'Draggable Coins'


From the turquoise box or from:
Turquoise Box
‘Toy Shop'

Recognise all coins and begin to use £.p notation for money (for example, know that £4.65 indicates £4 and 65p).Find totals, give change, and work out which coins to pay. (p.69)   Dragable coins using variety of back drops. Please note: no £2 coin and coins may appear dark on screen PrimaryResources
'Draggable Coins'




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This page was last updated on Wednesday, 22 December, 2004