Key
Stage 1 Numeracy Homework
Year
1 Clock Work
"Zoo Animals"
What will this game will achieve?
This will help your child to recognise the layout of a clock
face, and add numbers to 12.
You will
need:
How do you play?
Activity
1 - Feeding Times
- Put
the picture discs around the outside of the clock so that
they are next to the matching animal picture on the clock
face.
- Take
an animal box each.
- Take
it in turns to roll the dice, the highest score goes first.
- Roll
both dice and add up the total, point the red hand of the
clock to the matching time, and state the time.
- If the
time is accurately told the player can take the matching picture
disc and post it into the animal box. This is the animal's
feeding time.
- When
all of the animals have been 'fed', each player should empty
their animal box and count the animals.
- The
winner is the person who has fed the most animals.
Activity
2 - Bed time
The
animals have to go to bed in the two zoo houses, 6 in each one.
They can't decide which one to go in. Can you help?
- Pick
a zoo house.
- Place
the animals around the outer edge of the clock matching the
pictures.
- The
black hand on the clock must always face up - that is, it
must always be on o'clock.
- Roll
the dice and move the red hand to that number then take the
relevant animal and put it in your zoo house.
- When
you have put 6 animals to bed in your zoo house, put the remaining
6 in the other house - Well done, you've helped the animals!
Questions
to ask:
Which
animal gets fed at 4 o'clock?
Which animal gets fed after the monkey?
Which animal gets fed before the tiger?
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